

- #Madness project nexus 2 ai drivers#
- #Madness project nexus 2 ai driver#
- #Madness project nexus 2 ai code#
- #Madness project nexus 2 ai password#
Added name of tyres on the car within the pre-race menu.Corrected options under Realism Settings in Online Lobbies not displaying correctly and being inaccessible to Host after accessing the Realism Settings from the Online Lobby.Improved Session and Race settings not updating in Online Championship rounds if the user applies a Motorsport Preset, thereby adding a round to the schedule.Solved Career nationality not defaulting to console / Steam user's location.Solved incorrect message when entering an invalid password.Stability improvement where the game would become unresponsive when attempting to save a setup with no description.Corrected some display unit values not changing when switching between metric and imperial units.Improvements to Career Dashboard Standings UI.
#Madness project nexus 2 ai password#


#Madness project nexus 2 ai driver#
#Madness project nexus 2 ai code#
Dedicated Server: improved client and server code that uses older net API, allowing for more reliable connections.Dedicated Server: corrected session duration automatically changing to 140 minutes when the player sets the time to more than 140 minutes.Corrected multiple options in Photo Mode not being reflected when playing in VR.Solved link to Facebook page when user selects the Facebook option on the Extras tab whilst Microsoft Edge is set as default browser on PC.Oh, yes, there were a lot of bug fixes too, but being able to race through the first turn at Indy, well, that's the one that matters! When the green flag flies, we all go barreling into turn one side by side and accelerating fast. Now the cars get all lined up and ready to race by the exit of turn four. What happened was that the first few rows never slowed down enough and/or the cars in front of me never sped up enough - the net result was that I was a quarter of a lap behind before I even got to the starting line. That helped in a way, but not in a good way. I tried a remedy: I tried doing the optional formation lap. My pulse was somewhere north of 130 beats, my hands where sweaty on the wheel, and I was charged up and ready to go! We didn't get far the AI cars simply could not get through turn one without a massive pile-up in the first turn, each and every time. There we were, all lined up and ready to go. The 500 is a unique case in that the cars are in rows of three at the start, rather than the far more common rows of two. I clearly remember the first time I tried to race in the Indy 500.

#Madness project nexus 2 ai drivers#
Chief amongst those issues were the AI drivers - they were sort of okay, but suffered from a horrible case of win-it-in-the-first-turn-itis. I've been telling anyone that will listen (which is pretty much just you folks that read these postings) that there are only a few things that keep Project Cars 2 from being a potential threat to iRacing.
