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Madness project nexus 2 ai
Madness project nexus 2 ai










madness project nexus 2 ai
  1. #Madness project nexus 2 ai drivers#
  2. #Madness project nexus 2 ai driver#
  3. #Madness project nexus 2 ai code#
  4. #Madness project nexus 2 ai password#

Added name of tyres on the car within the pre-race menu.Corrected options under Realism Settings in Online Lobbies not displaying correctly and being inaccessible to Host after accessing the Realism Settings from the Online Lobby.Improved Session and Race settings not updating in Online Championship rounds if the user applies a Motorsport Preset, thereby adding a round to the schedule.Solved Career nationality not defaulting to console / Steam user's location.Solved incorrect message when entering an invalid password.Stability improvement where the game would become unresponsive when attempting to save a setup with no description.Corrected some display unit values not changing when switching between metric and imperial units.Improvements to Career Dashboard Standings UI.

#Madness project nexus 2 ai password#

  • Fixed the Password Protected Lobby icon that was missing on the Lobby Details screen.
  • Refined the Online Browser filter not closing properly.
  • Corrected an inconsistency between info on the Track Select screen and the Loading screen.
  • madness project nexus 2 ai

  • Resolved a save fail if ‘my documents’ folder is set to a network location.
  • Corrected an issue in VR handling two screen systems to ensure that they are both treated separately, allowing either to be the default.
  • Corrected AI behaving erratically leading to a crash to desktop.
  • Stability improvement for when a user would join an in-progress session.
  • Polished the missing background for ‘return to position’ messages in VR.
  • No action was assigned' when player presses Esc key and message 'Please assign a new configuration' is displayed.

    madness project nexus 2 ai

  • Refined incorrect message 'Multiple inputs were detected.
  • Improved an Online Lobby issue where players were able to select a vehicle before info was fully set.
  • #Madness project nexus 2 ai driver#

  • Corrected an issue in post-race results where the mouse would not switch between the Driver List and footer menu.
  • Corrected an issue where Dedicated Server lobby vehicle images weren’t updated correctly during multiclass selection.
  • Solved an issue where Dedicated Server lobby weather conditions would always display as ‘clear’.
  • Corrected an issue in VR where driving lines would disappear if camera view was changed during race.
  • Improvements to droplets on camera in both VR and non-VR.
  • Changed the default drawing distance when playing in VR to minimize intermittent texture flickering.
  • #Madness project nexus 2 ai code#

    Dedicated Server: improved client and server code that uses older net API, allowing for more reliable connections.Dedicated Server: corrected session duration automatically changing to 140 minutes when the player sets the time to more than 140 minutes.Corrected multiple options in Photo Mode not being reflected when playing in VR.Solved link to Facebook page when user selects the Facebook option on the Extras tab whilst Microsoft Edge is set as default browser on PC.Oh, yes, there were a lot of bug fixes too, but being able to race through the first turn at Indy, well, that's the one that matters! When the green flag flies, we all go barreling into turn one side by side and accelerating fast. Now the cars get all lined up and ready to race by the exit of turn four. What happened was that the first few rows never slowed down enough and/or the cars in front of me never sped up enough - the net result was that I was a quarter of a lap behind before I even got to the starting line. That helped in a way, but not in a good way. I tried a remedy: I tried doing the optional formation lap. My pulse was somewhere north of 130 beats, my hands where sweaty on the wheel, and I was charged up and ready to go! We didn't get far the AI cars simply could not get through turn one without a massive pile-up in the first turn, each and every time. There we were, all lined up and ready to go. The 500 is a unique case in that the cars are in rows of three at the start, rather than the far more common rows of two. I clearly remember the first time I tried to race in the Indy 500.

    madness project nexus 2 ai

    #Madness project nexus 2 ai drivers#

    Chief amongst those issues were the AI drivers - they were sort of okay, but suffered from a horrible case of win-it-in-the-first-turn-itis. I've been telling anyone that will listen (which is pretty much just you folks that read these postings) that there are only a few things that keep Project Cars 2 from being a potential threat to iRacing.












    Madness project nexus 2 ai